• Abstract Class - A class which is not fully implemented so must be extended by a concrete class
  • Abstraction
  • Aggregation - HAS-A relationship. Very similar to composition except it has a relationship where a child can independently exist without the parent
  • Algorithm - A set of instructions for performing a task
  • Class -
  • Client - A particular piece of code using another particular piece of code
  • Compile time - When the program compiles

  • Composition - HAS-A relationship. Combining simple parts together to form something else by having instances of a class within an instance of another class. It has a relationship where a child cannot independently exist without the parent.

  • Concrete Class - A class which has all implementations of its methods, so you are able to create an object of its class with new

  • Delegation - An object passing its responsibility to another object through a HAS-A relationship.

  • Double Dispatch -

  • Encapsulation -

  • Flexibility - Decoupled code that is reusable and is easy to implement unexpected requirements, opposite of Rigidity

  • Fragility - Code that breaks in somewhere by changing something in a completely different place

  • Hollywood Principle - “Don't call us, we'll call you”. Methods are called in the superclass instead of a subclass calling methods in the superclass.

  • Inheritance - IS-A relationship.

  • Instantiation - Creating a real instance of a class

  • Interface

    • An interface can refer to the keyword interface in Java which defines expected behavior for a concrete class to have. When a concrete class implements an interface it is required to implement all the methods defined in that interface.

    • An interface could also mean a concrete class implementing a method from a super type class or interface.

  • Lazy Initialization - Delaying the creation of an object until it is actually needed

  • Object -

  • Polymorphism -

  • Reflection

  • Rigidity - Code that is hard to change because it affects many different parts of the system

  • Run-Time - While the program is running

  • Subclass - a child class which extends/inherits from a super/base class/parent class

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